AudioSource.GetSpectrumData

function GetSpectrumData (samples : float[], channel : int, window : FFTWindow) : void

Description

Returns a block of the currently playing source's spectrum data.

Number of values (numSamples) must be a power of 2. (ie 128/256/512 etc). Min = 64. Max = 8192. Use window to reduce leakage between frequency bins/bands. Note, the more complex window type, the better the quality, but reduced speed.

JavaScript
    function Update () {
var spectrum : float[] = audio.GetSpectrumData (1024, 0, FFTWindow.BlackmanHarris);
for (var i = 1; i < 1023; i++) {
Debug.DrawLine (new Vector3 (i - 1, spectrum[i] + 10, 0),
new Vector3 (i, spectrum[i + 1] + 10, 0), Color.red);
Debug.DrawLine (new Vector3 (i - 1, Mathf.Log(spectrum[i - 1]) + 10, 2),
new Vector3 (i, Mathf.Log(spectrum[i]) + 10, 2), Color.cyan);
Debug.DrawLine (new Vector3 (Mathf.Log(i - 1), spectrum[i - 1] - 10, 1),
new Vector3 (Mathf.Log(i), spectrum[i] - 10, 1), Color.green);
Debug.DrawLine (new Vector3 (Mathf.Log(i - 1), Mathf.Log(spectrum[i - 1]), 3),
new Vector3 (Mathf.Log(i), Mathf.Log(spectrum[i]), 3), Color.yellow);
}
}