Random.rotationUniform

static var rotationUniform : Quaternion

Description

Returns a random rotation with uniform distribution(Read Only).

JavaScript
// Instantiates a prefab with a random rotation at the world-origin

var prefab : GameObject;
Instantiate(prefab, Vector3.zero, Random.rotationUniform);

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public GameObject prefab;
void Example() {
Instantiate(prefab, Vector3.zero, Random.rotationUniform) as GameObject;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public prefab as GameObject

def Example():
(Instantiate(prefab, Vector3.zero, Random.rotationUniform) as GameObject)