Returns a random point on the surface of a sphere with radius 1 (Read Only).
// Sets the rigidbody velocity to 10 and in a random direction.rigidbody.velocity = Random.onUnitSphere * 10;
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void Example() { rigidbody.velocity = Random.onUnitSphere * 10; }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def Example(): rigidbody.velocity = (Random.onUnitSphere * 10)