Returns a random rotation (Read Only).
// Instantiates a prefab with a random rotation at the world-origin
var prefab : GameObject;
Instantiate(prefab, Vector3.zero, Random.rotation);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public GameObject prefab;
void Example() {
Instantiate(prefab, Vector3.zero, Random.rotation) as GameObject;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public prefab as GameObject
def Example():
(Instantiate(prefab, Vector3.zero, Random.rotation) as GameObject)