Returns a random point on the surface of a sphere with radius 1 (Read Only).
// Sets the rigidbody velocity to 10 and in a random direction.
rigidbody.velocity = Random.onUnitSphere * 10;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
rigidbody.velocity = Random.onUnitSphere * 10;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
rigidbody.velocity = (Random.onUnitSphere * 10)