Interpolates between min and max and creates smoothing at the limits.
var minimum = 10.0;
var maximum = 20.0;
function Update() {
transform.position = Vector3(Mathf.SmoothStep(minimum, maximum, Time.time), 0, 0);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public float minimum = 10.0F;
public float maximum = 20.0F;
void Update() {
transform.position = new Vector3(Mathf.SmoothStep(minimum, maximum, Time.time), 0, 0);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public minimum as single = 10.0F
public maximum as single = 20.0F
def Update():
transform.position = Vector3(Mathf.SmoothStep(minimum, maximum, Time.time), 0, 0)