Clamps a value between a minimum float and maximum float value.
// Set the position of the transform to be that of the time
// but never less than 1 or more than 3
function Update () {
transform.position = Vector3(Mathf.Clamp(Time.time, 1.0, 3.0), 0, 0);
}
Clamps value between min and max and returns value.
// Clamps the value 10 to be between 1 and 3.
// prints 3 to the console
print(Mathf.Clamp(10, 1, 3));