Clamps a value between a minimum float and maximum float value.
// Set the position of the transform to be that of the time
// but never less than 1 or more than 3
function Update () {
transform.position = Vector3(Mathf.Clamp(Time.time, 1.0, 3.0), 0, 0);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Update() {
transform.position = new Vector3(Mathf.Clamp(Time.time, 1.0F, 3.0F), 0, 0);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Update():
transform.position = Vector3(Mathf.Clamp(Time.time, 1.0F, 3.0F), 0, 0)
Clamps value between min and max and returns value.
// Clamps the value 10 to be between 1 and 3.
// prints 3 to the console
print(Mathf.Clamp(10, 1, 3));
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
print(Mathf.Clamp(10, 1, 3));
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
print(Mathf.Clamp(10, 1, 3))