Degrees-to-radians conversion constant (Read Only).
This is equal to (PI * 2) / 360.
See Also: Rad2Deg constant.
// convert 30 degrees to radians
var deg : float = 30.0;
function Start() {
var rad : float = deg * Mathf.Deg2Rad;
Debug.Log(deg + "degrees are equal to " + rad + " radians.");
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public float deg = 30.0F;
void Start() {
float rad = deg * Mathf.Deg2Rad;
Debug.Log(deg + "degrees are equal to " + rad + " radians.");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public deg as single = 30.0F
def Start():
rad as single = (deg * Mathf.Deg2Rad)
Debug.Log((((deg + 'degrees are equal to ') + rad) + ' radians.'))