The infamous 3.14159265358979... value (Read Only).
var radius : float = 5;
function Start() {
var perimeter : float = 2 * Mathf.PI * radius;
Debug.Log("The perimeter of the circle is: " + perimeter);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public float radius = 5;
void Start() {
float perimeter = 2 * Mathf.PI * radius;
Debug.Log("The perimeter of the circle is: " + perimeter);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public radius as single = 5
def Start():
perimeter as single = ((2 * Mathf.PI) * radius)
Debug.Log(('The perimeter of the circle is: ' + perimeter))