Create a keyboard event.
This is useful when you need to check if a certain key has been pressed - possibly with modifiers. The syntax for the key string is a key name
(same as in the Input Manager), optionally prefixed by any number of modifiers:
& = Alternate, ^ = Control, % = Command/Windows key, # = Shift
Examples: &f12 = Alternate + F12, "^[0]" = Control + keypad0
function OnGUI () {
GUILayout.Label ("Press Enter To Start Game");
if (Event.current.Equals (Event.KeyboardEvent ("[enter]")))
Application.LoadLevel (1);
if (Event.current.Equals (Event.KeyboardEvent ("return")))
print ("I said enter, not return - try the keypad");
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnGUI() {
GUILayout.Label("Press Enter To Start Game");
if (Event.current.Equals(Event.KeyboardEvent("[enter]")))
Application.LoadLevel(1);
if (Event.current.Equals(Event.KeyboardEvent("return")))
print("I said enter, not return - try the keypad");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnGUI():
GUILayout.Label('Press Enter To Start Game')
if Event.current.Equals(Event.KeyboardEvent('[enter]')):
Application.LoadLevel(1)
if Event.current.Equals(Event.KeyboardEvent('return')):
print('I said enter, not return - try the keypad')