How many consecutive mouse clicks have we received.
Used in EventType.MouseDown event; use this to differentiate between a single and double clicks.
function OnGUI() {
var e : Event = Event.current;
if (e.isMouse) {
Debug.Log("Mouse clicks: " + e.clickCount);
}
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnGUI() {
Event e = Event.current;
if (e.isMouse)
Debug.Log("Mouse clicks: " + e.clickCount);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnGUI():
e as Event = Event.current
if e.isMouse:
Debug.Log(('Mouse clicks: ' + e.clickCount))