The type of event.
See Also: EventType, GUI Scripting Guide.
// Prints the current event detected.function OnGUI () { Debug.Log("Current event detected: " + Event.current.type);}
using UnityEngine;using System.Collections;public class example : MonoBehaviour { void OnGUI() { Debug.Log("Current event detected: " + Event.current.type); }}
import UnityEngineimport System.Collectionsclass example(MonoBehaviour): def OnGUI(): Debug.Log(('Current event detected: ' + Event.current.type))