The type of event.
See Also: EventType, GUI Scripting Guide.
// Prints the current event detected.
function OnGUI () {
Debug.Log("Current event detected: " + Event.current.type);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnGUI() {
Debug.Log("Current event detected: " + Event.current.type);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnGUI():
Debug.Log(('Current event detected: ' + Event.current.type))