Name | Description |
---|---|
label | Optional label in front of the field. |
tag | The tag the field shows. |
style | Optional GUIStyle. |
options |
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight |
String - The tag selected by the user.
Make a tag selection field.
Assign tags on the selected GameObjects
// Simple editor script that lets you set a tag for the selected GameObjects.
class EditorGUILayoutTagField extends EditorWindow {
var tagStr = "";
@MenuItem("Examples/Set Tags For Selection")
static function Init() {
var window = GetWindow(EditorGUILayoutTagField);
window.Show();
}
//Disable menu if we dont have at least 1 gameobject selected
@MenuItem("Examples/Set Tags For Selection", true)
static function ValidateSelection() {
return Selection.activeGameObject != null;
}
function OnGUI() {
tagStr = EditorGUILayout.TagField("Tag for Objects:",tagStr);
if(GUILayout.Button("Set Tag!"))
SetTags();
}
function SetTags() {
for(var go : GameObject in Selection.gameObjects)
go.tag = tagStr;
}
}