Name | Description |
---|---|
label | Optional label in front of the slider. |
value | The value the slider shows. This determines the position of the draggable thumb. |
leftValue | The value at the left end of the slider. |
rightValue | The value at the right end of the slider. |
options |
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight |
float - The value that has been set by the user.
Make a slider the user can drag to change a value between a min and a max.
Scale the selected object between a range.
// Editor script that lets you scale the selected GameObject between 1 and 100
class EditorGUILayoutSlider extends EditorWindow {
var scale : float = 0.0;
@MenuItem("Examples/Editor GUILayout Slider usage")
static function Init() {
var window = GetWindow(EditorGUILayoutSlider);
window.Show();
}
function OnGUI() {
scale = EditorGUILayout.Slider(scale,1, 100);
}
function OnInspectorUpdate() {
if(Selection.activeTransform)
Selection.activeTransform.localScale = Vector3(scale, scale, scale);
}
}
Name | Description |
---|---|
label | Optional label in front of the slider. |
property | The value the slider shows. This determines the position of the draggable thumb. |
leftValue | The value at the left end of the slider. |
rightValue | The value at the right end of the slider. |
options |
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight |
Make a slider the user can drag to change a value between a min and a max.