Name | Description |
---|---|
label | Optional label in front of the slider. |
value | The value the slider shows. This determines the position of the draggable thumb. |
minValue | The lower value of the range the slider shows, passed by reference. |
maxValue | The upper value at the range the slider shows, passed by reference. |
minLimit | The limit at the left end of the slider. |
maxLimit | The limit at the right end of the slider. |
options |
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight |
Make a special slider the user can use to specify a range between a min and a max.
Moves the selected object randomly betweeen the interval.
// Place the selected object randomly between the interval of the Min Max Slider
// in the X,Y,Z coords
class EditorGUILayoutMinMaxSlider extends EditorWindow {
var minVal : float = -10;
var minLimit : float = -20;
var maxVal : float = 10;
var maxLimit : float = 20;
@MenuItem("Examples/Place Object Randomly")
static function Init() {
var window = GetWindow(EditorGUILayoutMinMaxSlider);
window.Show();
}
function OnGUI() {
EditorGUILayout.LabelField("Min Val:", minVal.ToString());
EditorGUILayout.LabelField("Max Val:", maxVal.ToString());
EditorGUILayout.MinMaxSlider(minVal, maxVal, minLimit, maxLimit);
if(GUILayout.Button("Move!"))
PlaceRandomly();
}
function PlaceRandomly() {
if(Selection.activeTransform)
Selection.activeTransform.position =
Vector3(Random.Range(minVal, maxVal),
Random.Range(minVal, maxVal),
Random.Range(minVal, maxVal));
else
Debug.LogError("Select a GameObject to randomize its position.");
}
}