Name | Description |
---|---|
label | Optional label to display in front of the float field. |
value | The value to edit. |
style | Optional GUIStyle. |
options |
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight |
float - The value entered by the user.
Make a text field for entering float values.
Multiply the scale of the selected GameObject.
// Editor Script that multiplies the scale of the current selected GameObject
class EditorGUILayoutFloatField extends EditorWindow {
var sizeMultiplier : float = 1;
@MenuItem("Examples/Scale selected Object")
static function Init() {
var window = GetWindow(EditorGUILayoutFloatField);
window.Show();
}
function OnGUI() {
sizeMultiplier = EditorGUILayout.FloatField("Increase scale by:", sizeMultiplier);
if(GUILayout.Button("Scale"))
Selection.activeTransform.localScale =
Selection.activeTransform.localScale * sizeMultiplier;
}
}