The default animation.
animation.Play(animation.clip.name);
// Wait for the animation to have finished
yield WaitForSeconds (animation.clip.length);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
IEnumerator Example() {
animation.Play(animation.clip.name);
yield return new WaitForSeconds(animation.clip.length);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example() as IEnumerator:
animation.Play(animation.clip.name)
yield WaitForSeconds(animation.clip.length)