Adds a clip to the animation with name newName.
var walkClip : AnimationClip;
animation.AddClip(walkClip, "walk");
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public AnimationClip walkClip;
void Example() {
animation.AddClip(walkClip, "walk");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public walkClip as AnimationClip
def Example():
animation.AddClip(walkClip, 'walk')
Adds clip to the only play between firstFrame and lastFrame. The new clip will also be added to the animation with name newName.
addLoopFrame: Should an extra frame be inserted at the end that matches the first frame? Turn this on if you are making a looping animation. If a clip with that name already exists it will be replaced with the new clip.
// Split the default clip into a shoot, walk and idle animation
animation.AddClip(animation.clip, "shoot", 0, 10);
// walk and idle will add an extra looping frame at the end
animation.AddClip(animation.clip, "walk", 11, 20, true);
animation.AddClip(animation.clip, "idle", 21, 30, true);
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
animation.AddClip(animation.clip, "shoot", 0, 10);
animation.AddClip(animation.clip, "walk", 11, 20, true);
animation.AddClip(animation.clip, "idle", 21, 30, true);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
animation.AddClip(animation.clip, 'shoot', 0, 10)
animation.AddClip(animation.clip, 'walk', 11, 20, true)
animation.AddClip(animation.clip, 'idle', 21, 30, true)