Are we playing any animations?
// Plays an animation only if we are not playing it already.
function OnMouseEnter() {
if (!animation.isPlaying)
animation.Play();
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnMouseEnter() {
if (!animation.isPlaying)
animation.Play();
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnMouseEnter():
if not animation.isPlaying:
animation.Play()