Stops all playing animations that were started with this Animation.
Stopping an animation also Rewinds it to the Start.
// Stop all animations
animation.Stop();
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
animation.Stop();
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
animation.Stop()
Stops an animation named name.
Stopping an animation also Rewinds it to the Start.
// Stop the walk animation
animation.Stop("walk");
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
animation.Stop("walk");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
animation.Stop('walk')