Emits a block of ActionScript code in the current method translating variable and field references to their ActionScript names.
import UnityEngine.Flash;var v = 42;ActionScript.Statement("trace({0})", v);
using UnityEngine.Flash;using UnityEngine;using System.Collections;public class example : MonoBehaviour { public int v = 42; void Example() { ActionScript.Statement("trace({0})", v); }}
import UnityEngine.Flashimport UnityEngineimport System.Collectionsclass example(MonoBehaviour): public v as int = 42 def Example(): ActionScript.Statement('trace({0})', v)