Causes an import directive to be emitted in the ActionScript code generated for the current type.
import UnityEngine.Flash;
ActionScript.Import("flash.utils.Dictionary");
using UnityEngine.Flash;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
ActionScript.Import("flash.utils.Dictionary");
}
}
import UnityEngine.Flash
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
ActionScript.Import('flash.utils.Dictionary')