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Loops the value t, so that it is never larger than length and never smaller than 0.
This is similar to the modulo operator but it works with floating point numbers.
function Update () {
// Set the x position to loop between 0 and 3
transform.position = Vector3(
Mathf.Repeat(Time.time, 3), transform.position.y, transform.position.z);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Update() {
transform.position = new Vector3(Mathf.Repeat(Time.time, 3), transform.position.y, transform.position.z);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Update():
transform.position = Vector3(Mathf.Repeat(Time.time, 3), transform.position.y, transform.position.z)