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Interpolates between a and b by t. t is clamped between 0 and 1.
When t = 0 returns from. When t = 1 return to. When t = 0.5 returns the average of a and b.
// Fades from minimum to maximum in one second
var minimum = 10.0;
var maximum = 20.0;
function Update () {
transform.position = Vector3(Mathf.Lerp(minimum, maximum, Time.time), 0, 0);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public float minimum = 10.0F;
public float maximum = 20.0F;
void Update() {
transform.position = new Vector3(Mathf.Lerp(minimum, maximum, Time.time), 0, 0);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public minimum as single = 10.0F
public maximum as single = 20.0F
def Update():
transform.position = Vector3(Mathf.Lerp(minimum, maximum, Time.time), 0, 0)