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Radians-to-degrees conversion constant (Read Only).
This is equal to 360 / (PI * 2).
See Also: Deg2Rad constant.
// convert 1 radian to degrees
var rad : float = 10.0;
function Start() {
var deg : float = rad * Mathf.Rad2Deg;
Debug.Log(rad + " radians are equal to " + deg + " degrees.");
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public float rad = 10.0F;
void Start() {
float deg = rad * Mathf.Rad2Deg;
Debug.Log(rad + " radians are equal to " + deg + " degrees.");
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public rad as single = 10.0F
def Start():
deg as single = (rad * Mathf.Rad2Deg)
Debug.Log((((rad + ' radians are equal to ') + deg) + ' degrees.'))