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Returns the smallest integer greater to or equal to f.
// Prints 10
Debug.Log(Mathf.CeilToInt(10.0));
// Prints 11
Debug.Log(Mathf.CeilToInt(10.2));
// Prints 11
Debug.Log(Mathf.CeilToInt(10.7));
// Prints -10
Debug.Log(Mathf.CeilToInt(-10.0));
// Prints -10
Debug.Log(Mathf.CeilToInt(-10.2));
// Prints -10
Debug.Log(Mathf.CeilToInt(-10.7));
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
Debug.Log(Mathf.CeilToInt(10.0F));
Debug.Log(Mathf.CeilToInt(10.2F));
Debug.Log(Mathf.CeilToInt(10.7F));
Debug.Log(Mathf.CeilToInt(-10.0F));
Debug.Log(Mathf.CeilToInt(-10.2F));
Debug.Log(Mathf.CeilToInt(-10.7F));
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
Debug.Log(Mathf.CeilToInt(10.0F))
Debug.Log(Mathf.CeilToInt(10.2F))
Debug.Log(Mathf.CeilToInt(10.7F))
Debug.Log(Mathf.CeilToInt(-10.0F))
Debug.Log(Mathf.CeilToInt(-10.2F))
Debug.Log(Mathf.CeilToInt(-10.7F))