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Return a GUIContent object with the name and icon of an Object.
If the object is null, the icon will be picked according to type.
Object Content usage.
// Simple Editor Script that shows the icons of Transform, rigidbody, GameObject
// and MonoBehaviour in 4 buttons.
class EditorGUIUtilityObjectContent extends EditorWindow {
@MenuItem("Examples/ObjectContent Usage")
static function Init() {
var window = GetWindow(EditorGUIUtilityObjectContent);
window.Show();
}
function OnGUI() {
EditorGUILayout.PrefixLabel("Select a type:");
EditorGUILayout.BeginHorizontal();
if(GUILayout.Button(EditorGUIUtility.ObjectContent(null,Transform).image))
DoSomething();
if(GUILayout.Button(EditorGUIUtility.ObjectContent(null,Rigidbody).image))
DoSomething();
if(GUILayout.Button(EditorGUIUtility.ObjectContent(null,GameObject).image))
DoSomething();
if(GUILayout.Button(EditorGUIUtility.ObjectContent(null,MonoBehaviour).image))
DoSomething();
EditorGUILayout.EndHorizontal();
if(GUILayout.Button("Close"))
this.Close();
}
function DoSomething() {
Debug.Log("Hello there!");
}
}