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Convert a point from GUI position to screen space.
Note: In Unity the screen space y coordinate varies from zero at the top edge of the window to a maximum at the bottom edge of the window. This is different from what you might expect.
See Also: GUIUtility.ScreenToGUIPoint.
// Converts a GUICoordinate (afected by a group) to a Screen coordinate.
function OnGUI () {
var gPos : Vector2 = Vector2(10,10);
GUI.BeginGroup (Rect (10,10,100,100));
var convertedGUIPos : Vector2 = GUIUtility.GUIToScreenPoint(gPos);
GUI.EndGroup ();
Debug.Log("GUI: " + gPos + " Screen: " + convertedGUIPos);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void OnGUI() {
Vector2 gPos = new Vector2(10, 10);
GUI.BeginGroup(new Rect(10, 10, 100, 100));
Vector2 convertedGUIPos = GUIUtility.GUIToScreenPoint(gPos);
GUI.EndGroup();
Debug.Log("GUI: " + gPos + " Screen: " + convertedGUIPos);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def OnGUI():
gPos as Vector2 = Vector2(10, 10)
GUI.BeginGroup(Rect(10, 10, 100, 100))
convertedGUIPos as Vector2 = GUIUtility.GUIToScreenPoint(gPos)
GUI.EndGroup()
Debug.Log(((('GUI: ' + gPos) + ' Screen: ') + convertedGUIPos))