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The system copy buffer.
Use this to make Copy and Paste work for your own stuff.
have more than 1 saved "copy" command.
// Simple editor Window that lets you have more than 1 saved "copy" command
class EditorGUISystemCopyBuffer extends EditorWindow {
var savedCopies : String[] = new String[5];
var load = false;
@MenuItem("Examples/Improved copy buffer")
static function Init() {
var window = GetWindow(EditorGUISystemCopyBuffer);
window.Show();
}
function OnGUI() {
load = EditorGUILayout.Toggle("Load:", load);
EditorGUILayout.BeginHorizontal();
for(var i = 0; i < savedCopies.Length; i++)
if(GUILayout.Button(i.ToString()))
if(load)
EditorGUIUtility.systemCopyBuffer = savedCopies[i];
else
savedCopies[i] = EditorGUIUtility.systemCopyBuffer;
EditorGUILayout.EndHorizontal();
for(var j = 0; j < savedCopies.Length; j++)
EditorGUILayout.LabelField("Saved " + j, savedCopies[j]);
EditorGUILayout.LabelField("Current buffer:", EditorGUIUtility.systemCopyBuffer);
if(GUILayout.Button("Clear all saves"))
for(var s : String in savedCopies)
s = "";
}
function OnInspectorUpdate() {
this.Repaint();
}
}