EditorGUIUtility.systemCopyBuffer Manual     Reference     Scripting  
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EditorGUIUtility.systemCopyBuffer

static var systemCopyBuffer : String

Description

The system copy buffer.

Use this to make Copy and Paste work for your own stuff.


have more than 1 saved "copy" command.

// Simple editor Window that lets you have more than 1 saved "copy" command

class EditorGUISystemCopyBuffer extends EditorWindow {

var savedCopies : String[] = new String[5];
var load = false;

@MenuItem("Examples/Improved copy buffer")
static function Init() {
var window = GetWindow(EditorGUISystemCopyBuffer);
window.Show();
}

function OnGUI() {
load = EditorGUILayout.Toggle("Load:", load);
EditorGUILayout.BeginHorizontal();
for(var i = 0; i < savedCopies.Length; i++)
if(GUILayout.Button(i.ToString()))
if(load)
EditorGUIUtility.systemCopyBuffer = savedCopies[i];
else
savedCopies[i] = EditorGUIUtility.systemCopyBuffer;
EditorGUILayout.EndHorizontal();

for(var j = 0; j < savedCopies.Length; j++)
EditorGUILayout.LabelField("Saved " + j, savedCopies[j]);

EditorGUILayout.LabelField("Current buffer:", EditorGUIUtility.systemCopyBuffer);
if(GUILayout.Button("Clear all saves"))
for(var s : String in savedCopies)
s = "";
}

function OnInspectorUpdate() {
this.Repaint();
}
}