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How the camera clears the background.
Can be CameraClearFlags.Skybox, CameraClearFlags.SolidColor, CameraClearFlags.Depth or CameraClearFlags.Nothing.
// Clear with background color (ignore any skyboxes)
camera.clearFlags = CameraClearFlags.SolidColor;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
camera.clearFlags = CameraClearFlags.SolidColor;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
camera.clearFlags = CameraClearFlags.SolidColor