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Wrapping mode of the animation.
By default wrapMode is initialized to the value set in the Animation component's wrap mode.
// Set the wrap mode of the walk animation to loop
animation["Walk"].wrapMode = WrapMode.Loop;
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
void Example() {
animation["Walk"].wrapMode = WrapMode.Loop;
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
def Example():
animation['Walk'].wrapMode = WrapMode.Loop