Mesh Renderer
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Mesh Renderer

The Mesh Renderer takes the geometry from the Mesh Filter and renders it at the position defined by the object's Transform component.

Properties

Cast Shadows (Pro only)If enabled, this Mesh will create shadows when a shadow-creating Light shines on it
Receive Shadows (Pro only)If enabled, this Mesh will display any shadows being cast upon it
MaterialsA list of Materials to render model with
Light Probe AnchorA Transform used to determine the interpolation position when the light probe system is used
Use Light ProbesEnable probe-based lighting for this mesh

Details

Meshes imported from 3D packages can use multiple Materials. For each Material there is an entry in Mesh Renderer's Materials list.

A mesh can receive light from the light probe system if the Use Light Probes option is enabled (see the light probes manual page for further details). A single point is used as the mesh's notional position for light probe interpolation. By default, this is the centre of the mesh's bounding box, but you can override this by dragging a Transform to the Light Probe Anchor property. It may be useful to set the anchor in cases where an object contains two adjoining meshes; since each mesh has a separate bounding box, the two will be lit discontinuously at the join by default. However, if you set both meshes to use the same anchor point, they will be consistently lit.

Page last updated: 2011-10-20