NavMesh Agent (Pro Only)
The NavMesh Agent component is used in connection with pathfinding, and is the place to put information about how this agent navigates the NavMesh. You can access it in
Radius | Agent radius (used for pathfinding purposes only, and can differ from the actual object's radius, typically larger). |
Speed | Maximum movement speed with which the agent can traverse the world toward its destination. |
Acceleration | Maximum acceleration. |
Angular Speed | Maximum rotation speed in (deg/s). |
Stopping distance | Stopping distance. The agent will decelerate when within this distance to the destination. |
Auto Traverse OffMesh Link | Automate movement onto and off of OffMeshLinks. |
Auto Repath | Acquire new path if existing is partial or invalid. |
Height | The height of the agent (used in debug graphics). |
Base offset | Vertical offset of the collision geometry relative to the actual geometry. |
Obstacle Avoidance Type | The level of quality of avoidance. |
NavMesh Walkable | Specifies the types of Navmesh layers that the agent can traverse. |
(back to Navigation and Pathfinding)
Page last updated: 2012-01-27