Halo
Halos are light areas around light sources, used to give the impression of small dust particles in the air.
A Light with a separate Halo Component
Properties
Halos use the Halo Texture set up in the Render Settings. If none is assigned, it uses a default one. A Light component can be setup to automatically show halo, without a separate Halo component.
Color | Color of the Halo. |
Size | Size of the Halo. |
Hints
- To see Halos in the scene view, check Scene View Toolbar. button in the