GUI.RepeatButton Manual     Reference     Scripting  
Scripting > Runtime Classes > GUI
GUI.RepeatButton

static function RepeatButton (position : Rect, text : String) : boolean

static function RepeatButton (position : Rect, image : Texture) : boolean

static function RepeatButton (position : Rect, content : GUIContent) : boolean

static function RepeatButton (position : Rect, text : String, style : GUIStyle) : boolean

static function RepeatButton (position : Rect, image : Texture, style : GUIStyle) : boolean

static function RepeatButton (position : Rect, content : GUIContent, style : GUIStyle) : boolean

Parameters

NameDescription
position Rectangle on the screen to use for the button.
text Text to display on the button.
image Texture to display on the button.
content Text, image and tooltip for this button.
style The style to use. If left out, the button style from the current GUISkin is used.

Returns

boolean - true when the users clicks the button

Description

Make a button that is active as long as the user holds it down.

JavaScript
// Draws 2 buttons, one with an image, and other with a text
// And print a message when they got clicked.
var btnTexture : Texture;
function OnGUI() {
if (!btnTexture) {
Debug.LogError("Please assign a texture on the inspector");
return;
}
if (GUI.RepeatButton(Rect(10,10,50,50),btnTexture))
Debug.Log("Clicked the button with an image");

if (GUI.RepeatButton(Rect(10,70,50,30),"Click"))
Debug.Log("Clicked the button with text");
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
public Texture btnTexture;
void OnGUI() {
if (!btnTexture) {
Debug.LogError("Please assign a texture on the inspector");
return;
}
if (GUI.RepeatButton(new Rect(10, 10, 50, 50), btnTexture))
Debug.Log("Clicked the button with an image");

if (GUI.RepeatButton(new Rect(10, 70, 50, 30), "Click"))
Debug.Log("Clicked the button with text");

}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

public btnTexture as Texture

def OnGUI():
if not btnTexture:
Debug.LogError('Please assign a texture on the inspector')
return
if GUI.RepeatButton(Rect(10, 10, 50, 50), btnTexture):
Debug.Log('Clicked the button with an image')
if GUI.RepeatButton(Rect(10, 70, 50, 30), 'Click'):
Debug.Log('Clicked the button with text')