|
Name | Description |
---|---|
position | Rectangle on the screen to use for the slider. |
value | The value the slider shows. This determines the position of the draggable thumb. |
leftValue | The value at the left end of the slider |
rightValue | The value at the right end of the slider |
slider | The GUIStyle to use for displaying the dragging area. If left out, the horizontalSlider style from the current GUISkin is used. |
thumb | The GUIStyle to use for displaying draggable thumb. If left out, the horizontalSliderThumb style from the current GUISkin is used. |
float - The value that has been set by the user.
A horizontal slider the user can drag to change a value between a min and a max.
// Draws a horizontal slider control that goes from 0 to 10.
var hSliderValue : float = 0.0;
function OnGUI () {
hSliderValue = GUI.HorizontalSlider (Rect (25, 25, 100, 30), hSliderValue, 0.0, 10.0);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
public float hSliderValue = 0.0F;
void OnGUI() {
hSliderValue = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), hSliderValue, 0.0F, 10.0F);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
public hSliderValue as single = 0.0F
def OnGUI():
hSliderValue = GUI.HorizontalSlider(Rect(25, 25, 100, 30), hSliderValue, 0.0F, 10.0F)