|
Name | Description |
---|---|
windowID | the identifier used when you created the window in the Window call. |
Make a window become the active window.
See Also: GUI.UnfocusWindow
// Draws 2 windows and when clicked on 1 window's button
// Focus the other window.
private var windowRect : Rect = Rect (20, 20, 120, 50);
private var windowRect2 : Rect = Rect (20, 80, 120, 50);
function OnGUI () {
windowRect = GUI.Window (0, windowRect, DoMyFirstWindow, "First");
windowRect2 = GUI.Window (1, windowRect2, DoMySecondWindow, "Second" );
}
function DoMyFirstWindow (windowID : int) {
if (GUI.Button (Rect (10,20,100,20), "Focus other"))
GUI.FocusWindow(1);
}
function DoMySecondWindow (windowID : int) {
if (GUI.Button (Rect (10,20,100,20), "Focus other"))
GUI.FocusWindow(0);
}
using UnityEngine;
using System.Collections;
public class example : MonoBehaviour {
private Rect windowRect = new Rect(20, 20, 120, 50);
private Rect windowRect2 = new Rect(20, 80, 120, 50);
void OnGUI() {
windowRect = GUI.Window(0, windowRect, DoMyFirstWindow, "First");
windowRect2 = GUI.Window(1, windowRect2, DoMySecondWindow, "Second");
}
void DoMyFirstWindow(int windowID) {
if (GUI.Button(new Rect(10, 20, 100, 20), "Focus other"))
GUI.FocusWindow(1);
}
void DoMySecondWindow(int windowID) {
if (GUI.Button(new Rect(10, 20, 100, 20), "Focus other"))
GUI.FocusWindow(0);
}
}
import UnityEngine
import System.Collections
class example(MonoBehaviour):
private windowRect as Rect = Rect(20, 20, 120, 50)
private windowRect2 as Rect = Rect(20, 80, 120, 50)
def OnGUI():
windowRect = GUI.Window(0, windowRect, DoMyFirstWindow, 'First')
windowRect2 = GUI.Window(1, windowRect2, DoMySecondWindow, 'Second')
def DoMyFirstWindow(windowID as int):
if GUI.Button(Rect(10, 20, 100, 20), 'Focus other'):
GUI.FocusWindow(1)
def DoMySecondWindow(windowID as int):
if GUI.Button(Rect(10, 20, 100, 20), 'Focus other'):
GUI.FocusWindow(0)