Version: 2021.3
Language : English
Installing Unity
Installing Unity from the command line

System requirements for Unity 2021 LTS

This page outlines the system requirements you need to run Unity 2021 LTS on all supported platforms.

Unity Editor system requirements

This section lists the hardware and software requirements to run the Unity Editor. Actual performance and rendering quality might vary depending on the complexity of your project.

For all operating systems, the Unity Editor is supported on workstations or laptop form factors running without emulation, container, or compatibility layer.

Operating system Operating system version CPU Graphics API Additional requirements
Windows Windows 7 (SP1+), Windows 10 and Windows 11, 64-bit versions only. X64 architecture with SSE2 instruction set support. DX10, DX11, and DX12-capable GPUs. Hardware vendor officially supported drivers.
MacOS High Sierra 10.13+ (Intel processors)
Big Sur 11.0 (Apple silicon-based processors).
X64 architecture with SSE2 instruction set support (Intel processors)
Apple M1 or above (Apple silicon-based processors).
Metal-capable Intel and AMD GPUs. Apple officially supported drivers (Intel processor)
Rosetta 2 is required for Apple silicon devices running on either Apple silicon or Intel versions of the Unity Editor.
Linux Ubuntu 20.04, Ubuntu 18.04, and CentOS 7. X64 architecture with SSE2 instruction set support. OpenGL 3.2+ or Vulkan-capable, Nvidia and AMD GPUs. Gnome desktop environment running on top of X11 windowing system, Nvidia official proprietary graphics driver, or AMD Mesa graphics driver. Other configuration and user environment as provided stock with the supported distribution (Kernel, Compositor, etc.)

Note: Microsoft support for Windows 7 ended January 14, 2020.

Unity Editor platform limitations

Apple

On macOS, secondary Editor windows only maximize, and don’t enter full screen mode.

Apple silicon devices

The Apple silicon Editor has the following limitations:

  • Download and install of Apple silicon Editor via the Unity Hub is only possible through Hub version 3.0 Beta 6 or later, with some limitations in 3.0 Beta 6. For more information, refer to the Hub release notes.
    • To switch to the latest beta version of the Hub, change Preferences > Advanced > Channel to Beta or download from https://unity.com/download.
  • If you’re using Hub 2.4.5 and want to use the Apple silicon Editor: uninstall the Apple Intel version, download and run the standalone installer for Unity Editor (Apple silicon) from https://unity3d.com/unity/whats-new/2021.3.0, and locate it through the Hub.
  • The native Apple silicon Editor doesn’t support the CPU lightmapperA tool in Unity that bakes lightmaps according to the arrangement of lights and geometry in your scene. More info
    See in Glossary
    or import from SketchUp.

Linux

The Linux Editor has the following limitations:

  • Video importing is limited to the VP8 video format.
  • File systems are case sensitive.
  • If the Editor generates a Pipe error ! message, you must increase the maximum open file limit in your current Editor session. For example, run ulimit -n 4096 in the terminal before launching the Editor. For more information, refer to the Troubleshooting Linux Editor issues page.

Unity Player system requirements

This section lists the minimum requirements to build and run the Unity Player. Actual performance and rendering quality might vary depending on the complexity of your project.

Mobile

Operating system Operating system version CPU Graphics API Additional requirements
Android 5.1 (API 22)+
Customized versions of Android must include all supported Google standard APIs.
ARMv7 with Neon Support (32-bit) or ARM64. OpenGL ES 2.0+, 3.0+, Vulkan
Note: OpenGL ES 2.0 support is deprecated.
- 1GB+ RAM
- Supported hardware devices must meet or exceed Google’s Android Compatibility Definition (Version 9.0) limited to the following Device Types:
   1. Handheld (Section 2.2)
   2. Television (Section 2.3)
   3. Tablets (Section 2.6)
- Hardware must be running Android OS natively. With the exception of Android for Chrome OS, Android within a container or emulator isn’t supported.
- For development: Android SDK (10/API 29), Android NDK (r21d) and OpenJDK, which are installed by default with Unity Hub.
ChromeOS R89+ on stable release channel (Android API 28+) ARMv7, ARM64, x86, and x86_64 OpenGL ES 2.0+, 3.0+, Vulkan
Note: OpenGL ES 2.0 support is deprecated.
- Support for ChromeOS devices launched after 2019, such as Chromebooks, Chromebases, Chromeboxes, and tablets that can run Android apps and are within their Auto Update Expiration date.
- Support for script debugging and profiling using Android Debug Bridge (adb) over WiFi or Ethernet only.
iOS/iPadOS 12+ A7 SoC+ Metal For development and debugging: refer to the Apple documentation on XCode support.

For App Store submission: refer to Apple’s submission guidelines for the required Xcode version.
tvOS 12+ A8 SoC+ Metal Apple TV 4th generation+

Console

For information on PlayStation®4 (including PS VR), PlayStation®5 (including PS VR2), Xbox One, Xbox Series S|X, and Nintendo Switch™, refer to the Game Development For Console Platforms page. To build on console platforms, only Windows versions of Unity are supported. For specific requirements on any additional platform specific software needed, please refer to the developer documentation on the platform holders website, or contact your platform representative directly for further information.

For specific system requirements of the Unity Editor, refer to the version of Unity you’re using on the Unity downloads page.

Platform Operating system
Nintendo Switch™ Microsoft Windows 10 Pro (64-bit) English or Japanese version
Xbox Series S|X Windows 10 64-bit (Version 1709 or higher): Home, Professional, and Enterprise
Xbox One Windows 10 64-bit (Version 1709 or higher): Home, Professional, and Enterprise
PlayStation®4 (including PS VR) Windows 10 Pro 64-bit (x64) Version 22H2
PlayStation®5 (including PS VR2) Windows 10 Pro 64-bit (x64) Version 22H2

Desktop

For all operating systems, the Unity Player is supported on workstations, laptop or tablet form factors, running without emulation, container or compatibility layer.

Operating system Operating system version CPU Graphics API Additional requirements
Windows Windows 7 (SP1+), Windows 10 and Windows 11 x86, x64 architecture with SSE2 instruction set support. DX10, DX11, DX12 capable. Hardware vendor officially supported drivers.
For development: IL2CPP scripting backend requires Visual Studio 2015 with C++ Tools component or later and Windows 10+ SDK.
Universal Windows Platform Windows 10+, Xbox One, Xbox Series X|S, HoloLens x86, x64 architecture with SSE2 instruction set support, ARM, ARM64. DX10, DX11, DX12 capable GPUs. Hardware vendor officially supported drivers.
For development: Windows 10+ (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10+ SDK.
macOS High Sierra 10.13+ Apple Silicon, x64 architecture with SSE2. Metal capable Intel and AMD GPUs. Apple officially supported drivers.
For development: IL2CPP scripting backend requires Xcode. Targeting Apple Silicon with IL2CPP scripting backend requires macOS Catalina 10.15.4 and Xcode 12.2 or newer.
Linux Ubuntu 20.04, Ubuntu 18.04, and CentOS 7 x64 architecture with SSE2 instruction set support. OpenGL 3.2+, Vulkan capable. Gnome desktop environment running on top of X11 windowing system
Other configuration and user environment as provided stock with the supported distribution (such as Kernel or Compositor)
Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver.

Note: Microsoft support for Windows 7 ended January 14, 2020.

Server platform

Operating system Operating system version CPU GPU Additional requirements
Windows Windows 7 (SP1+), Windows 10 and Windows 11, running on workstation and rack form factors, without emulation or compatibility layer. x86, x64 architecture with SSE2 instruction set support. No explicit GPU support. Hardware vendor officially supported drivers.
macOS High Sierra 10.13+ running on workstation and rack form factors, without emulation or compatibility layer. x64 architecture with SSE2 instruction set support. No explicit GPU support. Hardware vendor officially supported drivers.
Linux Ubuntu 20.04, Ubuntu 18.04, and CentOS 7, running on workstation and rack form factors, without emulation or compatibility layer. x64 architecture with SSE2 instruction set support. No explicit GPU support. Hardware vendor officially supported drivers.

Note: Microsoft support for Windows 7 ended January 14, 2020.

Web platform

Operating system running browsers Hardware Additional requirements
Windows, macOS, and Linux Workstation and laptop form factors. Versions of Chrome, Firefox, Safari or Edge (Chromium-based) that are:
- WebGL 1.0 or 2.0 capable
- HTML 5 standards compliant
- 64-bit
- WebAssembly capable
Note: WebGL 1.0 support is deprecated.
Android and iOS Android or iOS device Browser requirements:
- iOS Safari 15 and newer
- Chrome 58 and newer

XR platform system requirements

To enable XR and properly configure your Unity project, follow the steps outlined in the XRAn umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications. Devices supporting these forms of interactive applications can be referred to as XR devices. More info
See in Glossary
section of this manual.

Meta XR devices

Hardware Rift/Rift S Quest 1 Quest 2 Quest Pro
Operating system version Windows 10+ Android
CPU Refer to Oculus recommended specifications. ARM 64-bit (Snapdragon 835) ARM 64-bit (Snapdragon XR2)
GPU Refer to Oculus recommended specifications. NVIDIA GTX 1050Ti/AMD Radeon RX 470 or greater
Graphics API DX11 OpenGL ES 3.0, Vulkan
Quest software version NA v50 or earlier

OpenXR

Refer to the OpenXR Plugin documentation for a list of compatible runtimes.

Windows Mixed Reality

Hardware WMR Immersive (VR) HoloLens HoloLens 2
Operating system version Windows 10 RS4+ Embedded Windows 10+
CPU Intel 64-bit Intel Atom ARM 64-bit
(Snapdragon 850)
Graphics API DX11

Magic Leap

Note: Magic Leap is not supported in Unity 2021.3. To develop for the Magic Leap 1, use Unity 2020.3. To develop for the Magic Leap 2, use Unity 2022.3 or later.

Google ARCore

Operating system Android phones
Operating system version Refer to Google’s list of ARCore-supported devices.
CPU ARM 32-bit and 64-bit
Graphics API OpenGL ES 3.0+
Latest supported SDK version ARCore 1.24

Apple ARKit

Operating system iPhone and iPad
Operating system version iOSApple’s mobile operating system. More info
See in Glossary
12
CPU A9+
Graphics API Metal
Latest supported SDK version ARKit 5
Additional requirements You must use Xcode 12.5 or later when compiling an iOS Player that includes the ARKit XR Plugin.

Embedded systems

Support for embedded platforms such as Embedded Linux and QNX is available for a wide variety of chipsets as part of the Premium Runtimes. This includes support for Linux on ARM based chipsets and additional APIs for Android Automotive.

The following table lists the recommended system requirements for Unity on embedded systems.

Operating system RAM CPU GPU
Embedded Linux 1GB+ Dualcore x86, ARM64 OpenGL ES 3 or Vulkan 1.1 Capable
QNX 1GB+ Dualcore x64, ARM64 OpenGL ES 3

Android (Automotive) system requirements are the same as Android under Mobile.

Installing Unity
Installing Unity from the command line