Version: 2020.3
LanguageEnglish
  • C#

Shader.GetPropertyAttributes

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public string[] GetPropertyAttributes(int propertyIndex);

Parameters

propertyIndex The index of the shader property.

Description

Returns an array of strings containing attributes of the shader property at the specified index.

Attributes are names enclosed inside a pair of brackets that appear before the property declaration, for example, "[HideInInspector]". The function returns an empty array if there is no attribute specified for the property.

Unity recognizes some attributes as ShaderPropertyFlags, and does not include those attributes in the return array.

If Unity cannot find a property at the specified index, the function throws an ArgumentOutOfRangeException.