Version: 2020.2
Installing Unity
Unity Hub

System requirements for Unity 2020.2

This page outlines the minimum system requirements you need to run Unity 2020.2 on all supported platforms.

  1. Unity Editor system requirements
  2. Unity Player system requirements

Unity Editor system requirements

This section lists the minimum requirements to run the Unity Editor. Actual performance and renderingThe process of drawing graphics to the screen (or to a render texture). By default, the main camera in Unity renders its view to the screen. More info
See in Glossary
quality may vary depending on the complexity of your project.

Minimum requirements Windows macOS Linux (Support in Preview)
Operating system version Windows 7 (SP1+) and Windows 10, 64-bit versions only. High Sierra 10.13+ Ubuntu 20.4, Ubuntu 18.04, and CentOS 7
CPU X64 architecture with SSE2 instruction set support X64 architecture with SSE2 instruction set support X64 architecture with SSE2 instruction set support
Graphics API DX10, DX11, and DX12-capable GPUs Metal-capable Intel and AMD GPUs OpenGL 3.2+ or Vulkan-capable, Nvidia and AMD GPUs.
Additional requirements Hardware vendor officially supported drivers Apple officially supported drivers Gnome desktop environment running on top of X11 windowing system, Nvidia official proprietary graphics driver or AMD Mesa graphics driver. Other configuration and user environment as provided stock with the supported distribution (Kernel, Compositor, etc.)
    For all operating systems, the Unity Editor is supported on workstations or laptop form factors, running without emulation, container or compatibility layer.

Unity Player system requirements

This section lists the minimum requirements to build and run the Unity Player. Actual performance and rendering quality may vary depending on the complexity of your project.

Mobile

Operating system Android iOSApple’s mobile operating system. More info
See in Glossary
tvOS
Version 4.4 (API 19)+ 11+ 11+
CPU ARMv7 with Neon Support (32-bit) or ARM64 A7 SoC+ A8 SoC+
Graphics API OpenGL ES 2.0+, OpenGL ES 3.0+, Vulkan Metal Metal
Additional requirements 1GB+ RAM.
Supported hardware devices must meet or exceed Google’s Android Compatibility Definition (Version 9.0) limited to the following Device Types:
1. Handheld (Section 2.2)
2. Television (Section 2.3)
3. Tablets (Section 2.6)
Hardware must natively be running Android OS. Android within a Container or Emulator is not supported.
For Development: Android SDK (10/API 29), Android NDK (r19) and OpenJDK, which are installed by default with Unity Hub
For development: Mac computer running minimum macOS 10.12.6 and Xcode 9.4 or higher. Apple TV 4th generation+

Console

For PlayStation 4Sony’s eighth generation video game console.
See in Glossary
(including PS VR), Xbox OneMicrosoft’s eighth generation video game console.
See in Glossary
and Nintendo Switch, see the Unity for console section on the Unity Multiplatform page.

Desktop

Operating system Windows Universal Windows PlatformAn IAP feature that supports Microsoft’s In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application. More info
See in Glossary
macOS Linux
Operating system version Windows 7 (SP1+) and Windows 10 Xbox One, Hololens High Sierra 10.13+ Ubuntu 20.4, Ubuntu 18.04, and CentOS 7
CPU x86, x64 architecture with SSE2 instruction set support. x86, x64 architecture with SSE2 instruction set support, ARM, ARM64. Apple Silicon, x64 architecture with SSE2. x64 architecture with SSE2 instruction set support.
Graphics API DX10, DX11, DX12 capable. DX10, DX11, DX12 capable GPUs. Metal capable Intel and AMD GPUs OpenGL 3.2+, Vulkan capable.
Additional requirements Hardware vendor officially supported drivers.
For development: IL2CPP scripting backend requires Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK.
Hardware vendor officially supported drivers.
For development: Windows 10 (64-bit), Visual Studio 2015 with C++ Tools component or later and Windows 10 SDK.
Apple officially supported drivers.
For development: IL2CPP scripting backend requires Xcode. Targeting Apple Silicon with IL2CPP scripting backend requires macOS Catalina 10.15.4 and Xcode 12.2 or newer.
Gnome desktop environment running on top of X11 windowing system
Other configuration and user environment as provided stock with the supported distribution (such as Kernel or Compositor)
Nvidia and AMD GPUs using Nvidia official proprietary graphics driver or AMD Mesa graphics driver.
    For all operating systems, the Unity Player is supported on workstations, laptop or tablet form factors, running without emulation, container or compatibility layer.

Stadia

Unity developers interested in bringing games to the Stadia platform should start by applying for development resources on Google’s Stadia developer website.

Server platform

Operating system Windows macOS Linux
Operating system version Windows 7 (SP1+) and Windows 10, running on workstation and rack form factors, without emulation or compatibility layer. High Sierra 10.13+ running on workstation and rack form factors, without emulation or compatibility layer. Ubuntu 20.4, Ubuntu 18.04, and CentOS 7, running on workstation and rack form factors, without emulation or compatibility layer.
CPU x86, x64 architecture with SSE2 instruction set support. x64 architecture with SSE2 instruction set support. x64 architecture with SSE2 instruction set support.
GPU No explicit GPU support.
Additional requirements Hardware vendor officially supported drivers.

WebGL

Operating system running browsers Windows, macOS, and Linux
Hardware Workstation and laptop form factors.
Additional requirements Versions of Chrome, Firefox or Safari that are:
- WebGL 1.0 or 2.0 capable
- HTML 5 standards compliant
- 64-bit
- WASM capable

XR platform system requirements

To enable XRAn umbrella term encompassing Virtual Reality (VR), Augmented Reality (AR) and Mixed Reality (MR) applications. Devices supporting these forms of interactive applications can be referred to as XR devices. More info
See in Glossary
and properly configure your Unity project, follow the steps outlined in the XR plugin architecture page.

Oculus

Hardware Oculus Rift/Rift S Oculus Quest Oculus Quest 2
Operating system version Windows 10 Android
CPU See Oculus specifications ARM 64-bit (Snapdragon 835) ARM 64-bit (Snapdragon XR2)
GPU See Oculus specifications
Graphics API DX11 OpenGL ES 3.0, Vulkan*
Additional requirements *Vulkan support for Oculus Quest is an experimental feature.
More information can be found in the Oculus XR Plugin package documentation.

Windows Mixed Reality

Hardware WMR Immersive (VR) HoloLens HoloLens 2
Operating system version Windows 10 RS4 Embedded Windows 10
CPU Intel 64-bit Intel Atom ARM 64-bit
(Snapdragon 850)
Graphics API DX11

Magic Leap

Operating system Magic Leap One
Operating system version Lumin OS
CPU See Magic Leap specifications
GPU See Magic Leap specifications
Graphics API OpenGL ES 3.2+

ARCore

Operating system Android phones
Operating system version 7
CPU ARM 64-bit
Graphics API OpenGL ES
Additional requirements Latest supported SDK Version: ARCore 1.18

ARKit

Operating system iPhone and iPad
Operating system version iOS 11
CPU A9+
Graphics API Metal
Additional requirements Latest supported SDK Version: ARKit 3.5

Other system requirements notes

For any Unity Editor or Player supporting Windows 7, note that Microsoft support for Windows 7 expired after January 14th 2020.

Installing Unity
Unity Hub