t | The type of the window. Must derive from EditorWindow. |
bool Returns true if an EditorWindow, matching the specified type, is open. Returns false otherwise.
Checks if an editor window is open.
using UnityEngine; using UnityEditor;
public class MyWindow : EditorWindow { string myString = "Hello World";
// Add menu named "My Window" to the Window menu [MenuItem("Window/My Window")] static void Init() { // Get existing open window or if none, make a new one: MyWindow window = (MyWindow)EditorWindow.GetWindow(typeof(MyWindow)); window.Show(); }
[MenuItem("Window/Close My Window")] static void Close() { // Checks if any window of type MyWindow is open if (EditorWindow.HasOpenInstances<MyWindow>()) { var window = EditorWindow.GetWindow(typeof(MyWindow)); window.Close(); } }
void OnGUI() { GUILayout.Label("Base Settings", EditorStyles.boldLabel); myString = EditorGUILayout.TextField("Text Field", myString); } }
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