In Unity, you can choose between different render pipelines. A render pipeline performs a series of operations that take the contents of a SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary, and displays them on a screen. At a high level, these operations are:
Different render pipelines have different capabilities and performance characteristics, and are suitable for different games, applications, and platforms.
It can be difficult to switch a Project from one render pipeline to another, because different render pipelines use different shaderA small script that contains the mathematical calculations and algorithms for calculating the Color of each pixel rendered, based on the lighting input and the Material configuration. More info
See in Glossary outputs, and might not have the same features. It is therefore important to understand the different render pipelines that Unity provides, so that you can make the right decision for your project early in development.
Unity offers the following render pipelines:
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