Version: 2020.1
Graphics
Built-in Render Pipeline

Render pipelines

In Unity, you can choose between different render pipelines. A render pipeline performs a series of operations that take the contents of a SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary
, and displays them on a screen. At a high level, these operations are:

  • Culling
  • Rendering
  • Post-processing

Different render pipelines have different capabilities and performance characteristics, and are suitable for different games, applications, and platforms.

It can be difficult to switch a Project from one render pipeline to another, because different render pipelines use different shaderA small script that contains the mathematical calculations and algorithms for calculating the Color of each pixel rendered, based on the lighting input and the Material configuration. More info
See in Glossary
outputs, and might not have the same features. It is therefore important to understand the different render pipelines that Unity provides, so that you can make the right decision for your project early in development.

Choosing which render pipeline to use

Unity offers the following render pipelines:

  • The Built-in Render Pipeline is Unity’s default render pipeline. It is a general-purpose render pipeline that has limited options for customization.
  • The Universal Render Pipeline (URP) is a Scriptable Render Pipeline that is quick and easy to customize, and lets you create optimized graphics across a wide range of platforms.
  • The High Definition Render Pipeline (HDRP) is a Scriptable Render Pipeline that lets you create cutting-edge, high-fidelity graphics on high-end platforms.
  • You can create your own custom Scriptable Render Pipeline (SRP) using Unity’s Scriptable Render Pipeline API. You can do this from scratch, or you can modify URP or HDRP to suit your needs.

Did you find this page useful? Please give it a rating:

Graphics
Built-in Render Pipeline