Make your game look just how you envisaged it with Real-time Global IlluminationA group of techniques that model both direct and indirect lighting to provide realistic lighting results. Unity has two global illumination systems that combine direct and indirect lighting.: Baked Global Illumination, and Realtime Global Illumination (deprecated).
See in Glossary and our physically-based shaderA small script that contains the mathematical calculations and algorithms for calculating the Color of each pixel rendered, based on the lighting input and the Material configuration. More info
See in Glossary. From luminous day, to the gaudy glow of neon signs at night; from sunshafts, to dimly lit midnight streets and shadowy tunnels – create an evocative dynamic game to enthrall players on any platform.
This section explains all you need to know about Lighting, CamerasA component which creates an image of a particular viewpoint in your scene. The output is either drawn to the screen or captured as a texture. More info
See in Glossary, Materials, Shaders & Textures, ParticlesA small, simple image or mesh that is emitted by a particle system. A particle system can display and move particles in great numbers to represent a fluid or amorphous entity. The effect of all the particles together creates the impression of the complete entity, such as smoke. More info
See in Glossary & Visual Effects, and much more.
See also the Knowledge Base Graphics section.
There are also many useful graphics tutorials in the Tutorials section.
Related tutorials: Graphics
See the Knowledge Base Editor section for troubleshooting, tips and tricks.
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