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Universal Windows Platform: Debugging on .NET Scripting Backend
Universal Windows Platform: Generated project with IL2CPP scripting backend
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Universal Windows Platform: IL2CPP scripting back end

IL2CPP is a fully-supported scripting back end that can be used as an alternative to .NET when building projects for Universal Windows PlatformAn IAP feature that supports Microsoft’s In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application. More info
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. When building a project using IL2CPP, Unity converts IL code from scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
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and assemblies to C++ before creating a native binary. Refer to the Unity Manual page on IL2CPPA Unity-developed scripting back-end which you can use as an alternative to Mono when building projects for some platforms. More info
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for more information.


• 2017–05–16 Page amended with no editorial review

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Universal Windows Platform: Debugging on .NET Scripting Backend
Universal Windows Platform: Generated project with IL2CPP scripting backend