The maximum allowed delta time for an update interval. This limit affects fixedDeltaTime and deltaTime. The tick rate is in seconds.
For in-game time, the fixedDeltaTime and deltaTime intervals are affected by Time.timeScale. These values are less than or equal to VFXManager.maxDeltaTime.
The fixedDeltaTime interval can be an integer multiple of VFXManager.fixedTimeStep.