Version: 2019.2
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

VFXManager.fixedTimeStep

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public static float fixedTimeStep;

Description

The fixed interval in which the frame rate updates. The tick rate is in seconds.

For in-game time, the fixedDeltaTime and deltaTime intervals are affected by Time.timeScale. These values are less than or equal to VFXManager.maxDeltaTime.

The fixedDeltaTime interval can be an integer multiple of VFXManager.fixedTimeStep.