Under the Publishing Settings panel on the Player settings for Universal Windows PlatformAn IAP feature that supports Microsoft’s In App Purchase simulator, which allows you to test IAP purchase flows on devices before publishing your application. More info
See in Glossary, there’s a drop down menu called Compilation overrides. There are 3 settings:
|None||Unity compiles all C# scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info
See in Glossary with the Mono C# compiler.
|Use Net Core Partially||Unity compiles scripts that are in folders
|Use Net Core||Unity compiles all scripts with the Microsoft C# compiler.|
You can find a log in <
user>\AppData\Local\Microsoft\AppCertKit which might contain additional information about the failure.
No worries. Here’s all of them:
|UNITY_WINRT||Defined on all scripts|
|UNITY_WSA||Defined on all scripts|
|UNITY_WINRT_10_0||Defined on all scripts|
|UNITY_WSA_10_0||Defined on all scripts|
|ENABLE_DOTNET||Defined on all scripts when using .NET scripting backendA framework that powers scripting in Unity. Unity supports three different scripting backends depending on target platform: Mono, .NET and IL2CPP. Universal Windows Platform, however, supports only two: .NET and IL2CPP. More info
See in Glossary
|ENABLE_IL2CPP||Defined on all scripts when using IL2CPPA Unity-developed scripting back-end which you can use as an alternative to Mono when building Projects for some platforms. More info
See in Glossary scripting backend
|NETFX_CORE||Defined on C# scripts that are compiled using Microsoft C# compiler when using .NET scripting backend|
|WINDOWS_UWP||Defined on C# scripts that are compiled using Microsoft C# compiler when using .NET scripting backend or IL2CPP scripting backend with .NET 4.6 compatibility level|
|ENABLE_WINMD_SUPPORT||Defined on C# scripts that are compiled using Microsoft C# compiler when using .NET scripting backend or IL2CPP scripting backend with .NET 4.6 compatibility level|
See also platform dependent compilation.
There could be couple of reasons:
• 2017–05–16 Page amended with no editorial review
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