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Transform.TransformPoint

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public function TransformPoint(position: Vector3): Vector3;
public Vector3 TransformPoint(Vector3 position);

Parameters

Description

Transforms position from local space to world space.

Note that the returned position is affected by scale. Use Transform.TransformDirection if you are dealing with directions.

#pragma strict
public var someObject;
public var thePosition;
function Start() {
	// Instantiate an object to the right of the current object
	thePosition = transform.TransformPoint(Vector3.right * 2);
	Instantiate(someObject, thePosition, someObject.transform.rotation);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject someObject; public Vector3 thePosition; void Start() { // Instantiate an object to the right of the current object thePosition = transform.TransformPoint(Vector3.right * 2); Instantiate(someObject, thePosition, someObject.transform.rotation); } }

public function TransformPoint(x: float, y: float, z: float): Vector3;
public Vector3 TransformPoint(float x, float y, float z);

Parameters

Description

Transforms the position x, y, z from local space to world space.

Note that the returned position is affected by scale. Use Transform.TransformDirection if you are dealing with directions.

#pragma strict
public var someObject;
function Start() {
	// Instantiate an object to the right of the current object
	var thePosition = transform.TransformPoint(2, 0, 0);
	Instantiate(someObject, thePosition, someObject.transform.rotation);
}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public GameObject someObject; void Start() { // Instantiate an object to the right of the current object Vector3 thePosition = transform.TransformPoint(2, 0, 0); Instantiate(someObject, thePosition, someObject.transform.rotation); } }