Position of the transform relative to the parent transform.
If the transform has no parent, it's the same as Transform.position.
Like most Transform operations, localPosition may not always be accessible, particularly during certain operations such as an Undo operation or before the transform hierarchy is fully initialized. For example, OnValidate() can be invoked before the hierarchy is completely set up, potentially causing a logged error. If you attempt to access localPosition at an incompatible time, it will return Vector3.zero instead of the actual value.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { // Move the object to the same position as the parent: transform.localPosition = new Vector3(0, 0, 0);
// Get the y component of the position relative to the parent // and print it to the Console print(transform.localPosition.y); } }
Note that the parent transform's world rotation and scale are applied to the local position when calculating the world position. This means that while 1 unit in Transform.position is always 1 unit, 1 unit in Transform.localPosition will get scaled by the scale of all ancestors.