Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
The rotation of the rigdibody.
Rigidbody.rotation allows you to get and set the rotation of a Rigidbody using the physics engine. If you change the rotation of a Rigibody using Rigidbody.rotation, the transform will be updated after the next physics simulation step. This is faster then updaten the rotation using Transform.rotation, as the latter will cause all attached Colliders to recalulate their rotation relative to the Rigidbody.
If you want to continously rotate a rigidbody use MoveRotation instead, which takes interpolation into account.